Monday, July 3, 2006

More on Story

A fellow story artist described to me once how important life experience is to our work. This was about 8 or 9 years ago and at the time the thought never would have crossed my mind; but since then I've brought this notion up many times in conversation and even applied it to my own life. If we tell stories for a living, how can we be the best at what we do if we don't have any of our own to tell?

Story Structure: Some Thoughts

A couple of weeks ago I was asked to give a talk about story structure to our group of interns at work. I gave considerable thought to the subject and was a bit surprised about some of the things that occured to me, so I thought I'd try and communicate a couple of them here. Everyone is familiar with the 3 act written structure in scripts and plays, so one of the first things I thought about was

Tuesday, May 30, 2006

"Why Storyboarding Doesn't Work"

My jaw dropped when I read this article on the vfxworld website...Per Holmes explains why storyboarding is an outmoded shot-planning tool for the 3D environment. "So what’s wrong with storyboarding? Well, the biggest problem is that storyboarding is so far removed from real camera work that probably 90% of shots and moves simply can’t be drawn in this format. That sounds like an unforgiving